Half-Life 2 & Episodes 1/2 Main
Below you will find all recent news posted on Half-Life 2 and both Episodes.TF2 Updated Released Posted on 23 Jun 2009 by Matt
Updates to Team Fortress 2, Half-Life 2: Episode 1 & 2, and Portal have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2, Episode 1 & 2, and Portal
Added support for the Novint Falcon
General
Added an option to the advanced multiplayer menu to select left or right handed view models
Fixed a bug where a spectator's wearable items could be seen floating around the player they were spectating
Fixed a bug where a fake Spy hand would appear on the screen of other players
Custom death animations now only play 25% of the time
Fixed teleporters not being build-able in some places where they should be (such as within the pit at the end of Badwater Basin)
Fixed rare client crash on connection and level change
Removed refract from water ripples caused by bullet impacts for performance reasons
Added log entries for player extinguished events using the medigun, jarate, flamethrower and dispenser
Started tracking localization settings to help make decisions regarding localization in the future
Fixed the blank progress bar in the upper-left of the screen when the client scheme is reloaded
Mapmaker requests
Added spawn flag to func_respawnroomvisualizer that allows it be non-solid to players
Added SetSolid input to func_respawnroomvisualizer to change solidity to players dynamically
Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy
Sniper
Fixed a bad detection case in the "Friendship is Golden" achievement
Changed the description of the "Triple Prey" achievement so it better describes how to get it
Critical arrows now have a trail and correctly deal enhanced damage
The Huntsman now defaults to be right handed
Friendly arrows will no longer trigger the near miss sound on you
Fixed several sources of floating arrows
Spy
Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask
Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker
Fixed a bug where the spy's watch would randomly change models during play
Fixed uncloaked spies flickering in and out of the cloak effect when taking damage
The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the spy was cloaked
Increased the Cloak and Dagger regeneration rate slightly
Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger
The Dead Ringer's cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter
Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full
The Dead Ringer's cloak meter can now be regenerated from ammo sources
The Ambassador now only crits when fully accurate and no longer penetrates enemies
The Spy can no longer change weapons from the knife while shocked by the Razorback
Force-A-Nature & Flamethrower air blast knockback effects no longer work on disguised spies
Fixed disguised Spies showing the wrong teleporter effects when using an enemy teleporter
Team Fortress 2, Episode 1 & 2, and Portal
Added support for the Novint Falcon
General
Added an option to the advanced multiplayer menu to select left or right handed view models
Fixed a bug where a spectator's wearable items could be seen floating around the player they were spectating
Fixed a bug where a fake Spy hand would appear on the screen of other players
Custom death animations now only play 25% of the time
Fixed teleporters not being build-able in some places where they should be (such as within the pit at the end of Badwater Basin)
Fixed rare client crash on connection and level change
Removed refract from water ripples caused by bullet impacts for performance reasons
Added log entries for player extinguished events using the medigun, jarate, flamethrower and dispenser
Started tracking localization settings to help make decisions regarding localization in the future
Fixed the blank progress bar in the upper-left of the screen when the client scheme is reloaded
Mapmaker requests
Added spawn flag to func_respawnroomvisualizer that allows it be non-solid to players
Added SetSolid input to func_respawnroomvisualizer to change solidity to players dynamically
Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy
Sniper
Fixed a bad detection case in the "Friendship is Golden" achievement
Changed the description of the "Triple Prey" achievement so it better describes how to get it
Critical arrows now have a trail and correctly deal enhanced damage
The Huntsman now defaults to be right handed
Friendly arrows will no longer trigger the near miss sound on you
Fixed several sources of floating arrows
Spy
Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask
Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker
Fixed a bug where the spy's watch would randomly change models during play
Fixed uncloaked spies flickering in and out of the cloak effect when taking damage
The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the spy was cloaked
Increased the Cloak and Dagger regeneration rate slightly
Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger
The Dead Ringer's cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter
Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full
The Dead Ringer's cloak meter can now be regenerated from ammo sources
The Ambassador now only crits when fully accurate and no longer penetrates enemies
The Spy can no longer change weapons from the knife while shocked by the Razorback
Force-A-Nature & Flamethrower air blast knockback effects no longer work on disguised spies
Fixed disguised Spies showing the wrong teleporter effects when using an enemy teleporter
Garry's Mod Update Posted on 29 Jul 2008 by Matt
A new update (number 46) has arrived for Garry's Mod that makes the following changes:
Garry's Mod Update 46
# Sped up startup times (by up to 15 seconds)
# Slightly reduced 'sandbox' loadtimes
# Reverted to older version of 'FindInSphere' function
# Reverted gravgun hold to pre-orange box style
# Fixed 'PrintMessage' not working on dedicated server
# Fixed cs_fix.mdl server crashing exploit
# Fixed exploit in RunConsoleCommand allowing any console command to be run
The update post over on the Garry's Mod website comes with a note of advice that if you experience problems with the spawn menu it's probably because the server you have joined is not yet updated. There's also a link in the post to help with refreshing your installation of the mod.
Garry's Mod Update 46
# Sped up startup times (by up to 15 seconds)
# Slightly reduced 'sandbox' loadtimes
# Reverted to older version of 'FindInSphere' function
# Reverted gravgun hold to pre-orange box style
# Fixed 'PrintMessage' not working on dedicated server
# Fixed cs_fix.mdl server crashing exploit
# Fixed exploit in RunConsoleCommand allowing any console command to be run
The update post over on the Garry's Mod website comes with a note of advice that if you experience problems with the spawn menu it's probably because the server you have joined is not yet updated. There's also a link in the post to help with refreshing your installation of the mod.
Episode 3 Concept art? Posted on 29 Jul 2008 by Matt
What appears to be the first Concept Art on the much awaited Half-Life 2: Episode 3 has surfaced.
Drawn by artists Ted Backman, Jeremy Bennett, Tristan Reidford and listed for the PC, XBOX 360 and PS3. The picture shows what appears to be Freeman in the distance with a Combine Adviser in the middle of a large Citadel.
While Valve has not shown or mentioned anything of EP3 at E3 and has been mum on it ever since the release of EP2 last year one has to wonder if this is the real deal and if it is when is it coming?
See the picture here:
http://www.absolutegamenetwork.com/forums/showthread.php?t=1527
Drawn by artists Ted Backman, Jeremy Bennett, Tristan Reidford and listed for the PC, XBOX 360 and PS3. The picture shows what appears to be Freeman in the distance with a Combine Adviser in the middle of a large Citadel.
While Valve has not shown or mentioned anything of EP3 at E3 and has been mum on it ever since the release of EP2 last year one has to wonder if this is the real deal and if it is when is it coming?
See the picture here:
http://www.absolutegamenetwork.com/forums/showthread.php?t=1527
Content Management Powered by CuteNews

















